hvb

someone somewhere else's something

chiptunes

glitchscapes

video game music

digital fusion


🌊 band camp 🌊 buy my music pls thx <3
h-v-b.bandcamp.com/
⚑ sound cloud ⚑ listen to my new TUNES
soundcloud.com/damifortune
🌱 you tube 🌱 playback videos of songs!
www.youtube.com/@damifortune
πŸ‚ mastodon πŸ‚ yep. it's mastodon
glitch.lgbt/@hvb
πŸŒͺ️ battle of the bits πŸŒͺ️ chip tunes w/ us!
battleofthebits.com/barracks/Profile/damifortune/
πŸŒ‹ tweet land πŸŒ‹ i don't post there now tho
twitter.com/damifortune
🌫️ blue sky 🌫️ it's twitter also!
bsky.app/profile/samplemance.rs

coming soon: a mixtape of "coolest songs i heard in 2022"

(coming sometime after that: winter mixtape because i have firmly committed to doing all four seasons after this past summer and fall)



daily song post

<-- the previous day's song | the next day's song -->

today's song is: Growth of a Honeysuckle Vine, .mptm module (souped up .it)

for this one i wanted to create a corollary to this song by using the same set of instruments. i was pretty happy with the post-rock instrumentation there and felt excited to reuse them. like with that song, the only effects used were the stock DirectX ones; controlling them with the "PC / Parameter Control" events in .mptm is actually pretty cool and fun! it's a sensible form of automation i think.

i built the song off the guitar part, which was written first at the piano and then played into OpenMPT. the meter and phrasing are a little wonky; i just played it how i felt it should sound and worried about the rest later. this lends itself to a sort of disoriented, uneven feel throughout, which i had fun accentuating with the drum patterns, and what ultimately inspired the name - it made me think of something like a time-lapsed video of a vine growing. the string parts were kinda inspired by some of the music of the old post-rock/neoclassical ambient ensemble Rachel's, especially "Kentucky Nocturne" which even all these years later is still a song i think about very fondly.



i have finished playing the new pokemon (purple edition), as in i have finished the post-game and caught most of the guys, and am probably done because the rest (training competitive guys) is serious diminishing returns so i should move on lol.

some thoughts:

  • the open world is almost everything i could've asked for. i think they do understand what makes their series so magical, and as someone who grew up playing Red and Blue and all the subsequent iterations, this really manifests the wild childlike imaginations of how those games were perceived and makes them real. i loved that, and i think it's the most important part of the game.
  • it could've benefited from more dungeonlike areas though probably. they didn't really make any mechanics for entertaining dungeoneering but i was missing a little bit of that
  • yes there are spots where the framerate is absolutely embarrassing and performance sucks but overall the gameplay felt pretty fluid. i'm not here to make excuses for the company or whatever but also i'm not coming to pokemon for BotW type graphics either
  • most of the new 'mons are pretty cool! love my grass cat, ice dragon, megaman battle network guys, psychic ostrich, extremely epic rock-poison flower thingy (!!!), and really just too many to list off. i was compelled to try out a lot of them
  • the Raids suck way more than in the previous game. being on a timer is already frustrating but giving the enemy 'mons stuff like sleep moves is just mean. it's all about sitting there mashing A as fast as you can to get through 5 million lines of text just to attack again. it's also very buggy both offline and online? i tried doing some online at the end - like in Sw/Sh it's kinda necessary at the higher difficulties - and it's incomprehensibly laggy, nothing matches up with the timer lol. offline sometimes damage doesn't show up til later
  • i don't play pokemon for the story either, but wow the Team Star plotline was convoluted and weird and full of holes. also even though the idea was you're a student, they really did not explore that very much. i get that the idea of having a daily school life or whatever is extremely incongruous with having an open world begging to be explored... but hm, it just doesn't seem well thought out on their part
  • the post-game was pretty disappointing. not a lot of variety of guys to be found, nor is it very interesting to explore
  • character design very hit-or-miss for me this time, but a few folks i really liked (Larry, Kofu, Grusha, Penny, Nemona). i guess this is normal, though sun/moon had the highest quantity of designs i liked probably
  • they continue to make the various aspects of training and catching guys easier, which at first i felt resistant to, but i have to admit it improves the gameplay experience. i ought to try it with hardmode restrictions of some sort in the future though because it's extremely easy
  • incidentally i managed to exploit my way into a sequence skip at the very beginning of the game; i didn't go to school/the main city until i was like lv36, just ran around catching guys. that part was very fun haha

overall had a lot of fun and felt like it was a good game. just hope the next one can be on better hardware so the concepts can really shine and get fleshed out



swim on in to today's daily song post! if you are just arriving to the party, i have been posting one (1) video of tracker/DAW playback of one of my songs each day upon the you tubes, and then writing about it a little here on this web site. you, the listener+reader, think this is awesome! i know this to be the case. thank you for listening!

<-- the previous day's song | the next day's song -->

today's song is: subaqueous ruin (with @mandrasigma), .it module

it's another mandra module collab! this one was something i'd started for my YEA VIDEOGAME major BotB battle (which had a big ol' SNES sample pack) and felt sorta lukewarm about / didn't know what to do with. the patterns were basically already laid out but i didn't feel like they were super special. mandra came in and added some extremely cool pattern loop commands to make the beat 500% more interesting, as well as some new higher, more powerful melodic content, and the crazy water bubbling sound which is pure samplemancy on their part, that's not just a one-shot or anything even remotely close to it.

mandra rules, buy their album


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